Olesia Zaidman is a Technical Artist, Unity Programmer and Game Developer, based in London.
A former journalist with a visual creative background, driven by a passion for combining new technologies with the art of storytelling.
Olesia is interested in developing immersive narratives that push the boundaries of interactive entertainment.
Skills:
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C# Programming Gameplay Programming Unity Engine Debugging
Bug Fixing Game prototyping
UI Programming (UI Toolkit & uGui)
Object-Oriented Programming
Physical control systems
Source control Shader-scripting
Unity Editor Tools Scripting
Adaptive design programming
Game Development Cycle Narrative Design 2D Games 3D Games Shaders VFX Animation

Games:

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DOWNLOAD CV:

GAMES ON STEAM
You can play my games on Steam Page [COMING SOON]
BluebinBell: In Search Of Goddo
Gameplay
Bluebinbell: In search of Goddo - Created a 2D platformer game where I used Tilemapping for building levels, Cinemachine, Input system, and 2D animations for running, fighting, jumping, and climbing characters and enemies states, audio Data persistence and Player Prefs, collectibles & shooting bullets, etc.
PLAY
MY GAMES >
Don't Litter Here!
Gameplay
Don't Litter Here! - Created a 3D game that incorporates the principles of Object-oriented programming: Abstraction, Encapsulation, Inheritance, and Polymorphism. For example, Inheritance is used for different types of object Spawners. I also used in the game Object Pooling, Day/Night Cycle, Profiler for game performance, Post-Processing Volume, Mixamo Animation, PlayerData, AudioData persistence, Score leaderboard, Serializing, and Deserializing JSON Data, etc.
PLAY
Nectar Journey
Gameplay
Nectar Journey is a mini 3D mobile game created in less than 2 weeks. I used arrays for an infinite obstacle runner-spawner, Particle Collision and Particle Animation, Unity Events, Singletons, Swipe & Touch Controller, Animated Scene Transitions, etc.
PLAY
Obstacle Runner
Gameplay
Obstacle Runner - A mini 3D game created in 3 days. I used enums, regular spawners, Cinemachine, Unity primitive 3D objects as game objects, particles, and scene loading, trail effect, etc.