Olesia Zaidman is a Certified Junior Unity Programmer and Game Developer, based in London.
A former journalist with a visual creative background, driven by a passion for combining new technologies with the art of storytelling.
Olesia is interested in developing immersive narratives that push the boundaries of interactive entertainment.
Skills:
C# Programming Gameplay Programming Unity Engine Debugging
Bug Fixing Game prototyping
UI Programming (UI Toolkit & uGui)
Object-Oriented Programming
Physical control systems
Source control Shader-scripting
Unity Editor Tools Scripting
Adaptive design programming
Game Development Cycle Narrative Design 2D Games 3D Games
![Olesia Zaidman-00044.jpg](https://static.wixstatic.com/media/26064d_0519e26f406645c3b6cede73e1e3fe7a~mv2.jpg/v1/crop/x_742,y_0,w_2540,h_2777/fill/w_375,h_410,al_c,q_80,usm_0.66_1.00_0.01,enc_auto/Olesia%20Zaidman-00044.jpg)
Games:
![Certification-Badges-Associate-Programmer.png](https://static.wixstatic.com/media/26064d_c0c0acec6b02435eb42457f5798a2b06~mv2.png/v1/fill/w_144,h_176,al_c,q_85,enc_auto/Certification-Badges-Associate-Programmer.png)
![image (1).png](https://static.wixstatic.com/media/26064d_7d8db1c9ddc34838b8ab243eeed50874~mv2.png/v1/fill/w_144,h_176,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/image%20(1).png)
DOWNLOAD CV:
![ozki8151_jelly_video_game_console_minimalism_--ar_74_5e4bad96-0981-4a96-8c41-0fcf3cc5a459.](https://static.wixstatic.com/media/26064d_940b02b4dde94f56b9e8ef542918f3d1~mv2.png/v1/fill/w_980,h_560,al_c,q_90,usm_0.66_1.00_0.01,enc_auto/26064d_940b02b4dde94f56b9e8ef542918f3d1~mv2.png)
GAMES ON STEAM
You can play my games on Steam Page [COMING SOON]
BluebinBell: In Search Of Goddo
Gameplay
Bluebinbell: In search of Goddo - Created a 2D platformer game where I used Tilemapping for building levels, Cinemachine, Input system, and 2D animations for running, fighting, jumping, and climbing characters and enemies states, audio Data persistence and Player Prefs, collectibles & shooting bullets, etc.
PLAY
MY GAMES >
Don't Litter Here!
Gameplay
Don't Litter Here! - Created a 3D game that incorporates the principles of Object-oriented programming: Abstraction, Encapsulation, Inheritance, and Polymorphism. For example, Inheritance is used for different types of object Spawners. I also used in the game Object Pooling, Day/Night Cycle, Profiler for game performance, Post-Processing Volume, Mixamo Animation, PlayerData, AudioData persistence, Score leaderboard, Serializing, and Deserializing JSON Data, etc.
PLAY
Nectar Journey
Gameplay
Nectar Journey is a mini 3D mobile game created in less than 2 weeks. I used arrays for an infinite obstacle runner-spawner, Particle Collision and Particle Animation, Unity Events, Singletons, Swipe & Touch Controller, Animated Scene Transitions, etc.
PLAY
Obstacle Runner
Gameplay
Obstacle Runner - A mini 3D game created in 3 days. I used enums, regular spawners, Cinemachine, Unity primitive 3D objects as game objects, particles, and scene loading, trail effect, etc.