Olesia Zaidman is a Technical Artist, Unity Programmer and Game Developer. She’s the founder of the London-based indie studio yksi games.
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Her interdisciplinary experience — from journalism to VFX to code — distinguishes her as a developer who can both build systems and craft compelling narratives.
Olesia combines creativity and technology, believing games are a powerful way to tell meaningful stories.

Skills:​
C# Programming Gameplay Programming Technical Art Shaders Unity Engine Debugging
Bug Fixing Game prototyping
UI Programming (UI Toolkit & uGui)
Object-Oriented Programming
Physical control systems
Source control Shader-scripting
Unity Editor Tools Scripting
Adaptive design programming
Game Development Cycle Narrative Design 2D Games 3D Games Shaders VFX Animation

DOWNLOAD CV:

Registered limited company providing freelance services in:
Technical Art
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Custom HLSL/Cg shaders for Unity, VFX, stylized rendering, animation systems, tool development, and graphics optimization.
Game Programming
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C# development in Unity, gameplay prototyping, systems architecture, custom editor tools, input and UI programming, state machines, scripting frameworks, and performance optimization.

Monument Valley 3
My journey in game development began as a programmer at ustwo games, where I contributed to Monument Valley 3, and where I learned the shaders.
BluebinBell: In Search Of Goddo (PC)
Gameplay
Bluebinbell: In search of Goddo - Created a 2D platformer game where I used Tilemapping for building levels, Cinemachine, Input system, and 2D animations for running, fighting, jumping, and climbing characters and enemies states, audio Data persistence and Player Prefs, collectibles & shooting bullets, etc.
PLAY
My First Portfolio Games >
Don't Litter Here! (PC)
Gameplay
Don't Litter Here! - Created a 3D game that incorporates the principles of Object-oriented programming: Abstraction, Encapsulation, Inheritance, and Polymorphism. For example, Inheritance is used for different types of object Spawners. I also used in the game Object Pooling, Day/Night Cycle, Profiler for game performance, Post-Processing Volume, Mixamo Animation, PlayerData, AudioData persistence, Score leaderboard, Serializing, and Deserializing JSON Data, etc.